Introduction

Playbook is an app that displays the current happenings all around Dubai, Abu Dhabi, and London. It targets users who are looking to attend various events such as live shows, quiz nights, or other forms of entertainment.
The platform offers a home page containins popular venues and reviews ranging from "Iftar spots this Ramadan at Expo City" to "Smash it at Club Padel's Trading Tournament!" Needless to say, the platform offers everything you need to know about events going on in the UAE.

Strong design choices

Weak design choices

Market Research

It is important to get a big picture of the market by starting with market research - to get a sense of what we know and don't know yet, who the audience are, as well as what the recent trends or news are. The insights gathered from market research will help me frame provisional personas and ask meaningful questions in primary research.

Competitive analysis

Strengths

Playbook

  • Fastforward and minimalistic user path
  • Convenience of single-touch and no need for login to access pages
  • Mix of text and images
  • Clean page structure (headings, images, text, captions)
  • Doesn't require an account to access information.

Entertainer

  • Organized menu bar at the bottom of the screen with headings
  • Searching by name, category, and convenience
  • Encourages exploring new venues through category search
  • Promotes saving and other experiences through HSBC card and Soleil

Zomato

  • Organized menu bar at the bottom of the screen with headings
  • Recommends experiences based on what is "trending near you," category, location, convenience, and price level
  • Records locations that have been visited or ordered from before for better suggestions

Fazaa

  • Suggests offers near user, easy-to-access
  • Home page is not cluttered and has a menu at the bottom, at the top, icons on the top – makes p
  • Card can be accessed with just one click on the top
  • Ability to filter offers at the top with one click

Weaknesses

  • Offers a premium subscription for exclusive features
  • Advertisements (even for videos that are not monetized)
  • Ads (unavoidable, no premium option)
  • Lack of customizability
  • Multi-purpose (messaging, entertainment)
  • Offers a premium subscription for exclusive features
  • For You page
  • Requires an login often

Target audience

According to Sprout Social (2023), 77% of internet users aged between 15-35 have a YouTube account, as well as 73% of users on the internet aged between 36-45, 70% from 46-55, and 67% of those aged 56+. From these statistics, we can see that YouTube is more popular amongst the newer generation (particularly Gen Z), which is not a surprise, as most of YouTube's top creators became popular during their childhood. In fact, HubSpot Blog claims that 96% of Gen Z users (born in 1997-2012) have an account on the platform.
Another statistic is that 82% of YouTube users are above the age of 18 (according to Global Media Insight), demonstrating that almost 1 in 5 users are either very young Gen Z people or those of Generation Alpha. Regardless, it can be concluded that younger ages are more prevalent on the platform. This is why creating another app – "YouTube Kids – was a much-needed idea for YouTube's younger audience.